Siege Chess

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    Welcome

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    Official Discord Server: https://discord.gg/QTBeauyfYx

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    Recent Updates

    Change Log: Described below are any recent updates or news regarding the game.

    1. - Fixed a bug that would sometimes crash the server whenever a player got checkmated.

    How to Play

    Welcome to Siege Chess! This is a strategic board game where your goal is to outlast your opponents by protecting your king and fortress while eliminating everyone else. Here's how to get started:

    1. Objective: You win the game by eliminating enemy players through checkmate on their king or fortress.
    2. Setup: Each player takes turns placing their fortress on the board, followed by the kings. This is followed by an asychronous phase where players are given gold to purchase pieces for their starting army. Players will not be able to see each other during this phase. Once your army is selected, you click Ready and wait for the game to begin.
    3. Actions: Players take turns one at a time. On your turn you can either move one of your pieces, capture someones piece, or use gold to spawn a new piece.
    4. Gold Generation: At the beginning of your turn, the fortress earns 1 gold. You do not get gold while your fortress is being threatened.
    5. Threats and Checkmate: If your king is in danger you must protect it just as you would in regular chess - you cannot spawn pieces if the king is under threat. If your fortress is threatened by three pieces, you are in check and must reduce the threat or lose the game. If you cannot save your king or fortress, you are checkmate, and eliminated from the game.

    The Pieces

    Below is a breakdown of every piece in Siege Chess, including a description of their cost, and how they move and capture:

    • Pawn (Cost: 1 gold): White Pawn A basic unit that moves one square along rows or columns, captures one square diagonally. It can't move or capture closer to its own fortress.
    • Soldier (Cost: 2 gold): White Soldier A pawn variant that moves exactly two squares along rows or columns, jumping over obstacles. Captures one square diagonally. Is not affected by distance to fortress.
    • Archer (Cost: 2 gold): White Archer A pawn variant that moves one square along rows or columns. Captures exactly two squares away diagonally, jumping over obstacles. Is not affected by distance to fortress.
    • Rogue (Cost: 4 gold): White Rogue A special pawn variant that focuses on stealth. Moves two square diagonally - can jump over obstacles. Captures one square along rows or columns. Invisible to enemies unless it can be captured or is directly adjacent to an enemy piece.
    • Knight (Cost: 3 gold): White Knight Moves in a 2x1 "L" shape. It can jump over pieces and captures by landing on an enemy's square.
    • Paladin (Cost: 3 gold): White Paladin A variant of the knight that moves in an extended 3x1 "L" shape, jumping over pieces and capturing by landing on an enemy's square.
    • Bishop (Cost: 3 gold): White Bishop Slides any number of squares diagonally, capturing by landing on an enemy's square.
    • Wizard (Cost: 4 gold): White Wizard A shorter range variant of the bishop, which can jump over obstacles. Moves up to three squares diagonally. Captures by landing on a piece.
    • Rook (Cost: 5 gold): White Rook Slides any number of squares along rows or columns, capturing by landing on an enemy piece.
    • Scout (Cost: 6 gold): White Scout A variant of the rook which can jump over obstacles. Slides any number of squares along rows or columns. Captures one square away in any direction.
    • Queen (Cost: 9 gold): White Queen Slides any number of squares in any direction, capturing by landing on an enemy's square.
    • Berserker (Cost: 11 gold): White Berserker A variant of the queen which explodes upon capturing a piece. Moves any number of squares in all directions, capturing by landing on an enemies square. Can capture mountains, but does not trigger explosion..
    • Dragon (Cost: 15 gold): White Dragon A shorter range variant of the queen. Slides up to three squares in any direction, capturing by landing on an enemy's square. When capturing a piece, the dragon also captures any pieces (friendly or enemy) between its starting and final position.
    • General (Cost: 8 gold): White General A variant of the King which provides extra movement options to Pawns, Soldiers, and Archers. Moves up to two squares in any direction, capturing one square away. Allows pawns, soldiers, or archers within two squares of the general to move to anywhere within two squares of the general.
    • Bomber (Cost: 3 gold): White Bomber A special pawn variant that explodes, sacrificing itself upon capturing a piece to destroy all adjacent pieces. Moves one square along rows or columns. Captures by landing on an enemy piece. Can capture mountains, but does not trigger explosion.
    • Outpost (Cost: 10 gold): White Outpost Stationary piece that can be spawned by replacing one of your pawns. Extends your spawn area to include a radius of 1 around the outpost. Can still be captured, defend it well.