Welcome to Siege Chess

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    Welcome to Siege Chess

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        Recent Updates

        Change Log: Described below are any recent updates or news regarding the game.

        1. - Fixed a bug where quick match would become soft-locked by letting player 2 go first.
        2. - Fixed a bug where the turn order of quick match was not being randomized.
        3. - Fixed a bug where the host menu would disappear when entering a game room as a host.
        4. - Fixed a bug in unlockable rewards not showing the correct requirements.
        5. - Fixed a bug where rating change calculations always assumed players were rated 500.
        6. - Fixed a bug where the offer draw button was not hidden after a game over occurs.
        7. - Fixed a bug where lobby chat did not have proper word wrapping.
        8. - Adjusted the in-game lobby chat to now show the online players.
        9. - Added the lobby chat menu to the Review Game page.
        10. - Formulas used for calculating rating change were completely changed.
        11. - Overhauled the user interface for how challenge requests are recieved and accepted.
        12. - Changed the default board conditions to 12x13 with 9 mountains.
        13. - Removed the dragon from the promotion options.
        14. - Added a button to allow users to play against a bot from the Browse Game list menu.
        15. - The Jester was changed to be disabled by default. It can still be enabled in the config menus.
        16. - The bots calculations have been improved slightly. It should be a bit faster, and slightly smarter.
        17. - Games with bot players no longer cause changes to players rating - these games are now unrated.
        18. - To reduce server lag, games are now restricted to only having one bot for the time being.
        19. - Added new unlockable customization based on piece captures

        The Pieces

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        Movement:

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        Capture:

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        Special Effects:

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        How to Play

        Introduction

        The Pieces

        Below is a breakdown of every piece in Siege Chess, including a description of their cost, and how they move and capture:

        • Pawn (Cost: 1 gold): White Pawn A basic unit that moves one square along rows or columns, captures one square diagonally. It can't move or capture closer to its own fortress. It can be promoted if it reaches any square on the edge of the board furthest from its own fortress.
        • Soldier (Cost: 2 gold): White Soldier A pawn variant that moves exactly two squares along rows or columns, jumping over obstacles. Captures one square diagonally. Is not affected by distance to fortress.
        • Archer (Cost: 2 gold): White Archer A pawn variant that moves one square along rows or columns. Captures exactly two squares away diagonally, jumping over obstacles. Is not affected by distance to fortress.
        • Rogue (Cost: 4 gold): White Rogue A special pawn variant that focuses on stealth. Moves two square diagonally - can jump over obstacles. Captures one square along rows or columns. Invisible to enemies unless it can be captured or is directly adjacent to an enemy piece.
        • Knight (Cost: 3 gold): White Knight Moves in a 2x1 "L" shape. It can jump over pieces and captures by landing on an enemy's square.
        • Paladin (Cost: 3 gold): White Paladin A variant of the knight that moves in an extended 3x1 "L" shape, jumping over pieces and capturing by landing on an enemy's square.
        • Bishop (Cost: 3 gold): White Bishop Slides any number of squares diagonally, capturing by landing on an enemy's square.
        • Wizard (Cost: 4 gold): White Wizard A shorter range variant of the bishop, which can jump over obstacles. Moves up to three squares diagonally. Captures by landing on a piece.
        • Rook (Cost: 5 gold): White Rook Slides any number of squares along rows or columns, capturing by landing on an enemy piece.
        • Scout (Cost: 6 gold): White Scout Slides any number of squares along rows or columns. Can move over obstacles. Captures one square away in any direction.
        • Queen (Cost: 9 gold): White Queen Slides any number of squares in any direction, capturing by landing on an enemy's square.
        • Berserker (Cost: 11 gold): White Berserker A variant of the queen which explodes upon capturing a piece. Moves any number of squares in all directions, capturing by landing on an enemies square. Can capture mountains, but does not trigger explosion..
        • Dragon (Cost: 15 gold): White Dragon A shorter range variant of the queen. Slides up to three squares in any direction, capturing by landing on an enemy's square. When capturing a piece, the dragon also captures any pieces (friendly or enemy) between its starting and final position.
        • General (Cost: 8 gold): White General A variant of the King which provides extra movement options to Pawns, Soldiers, and Archers. Moves up to two squares in any direction, capturing one square away. Allows pawns, soldiers, or archers within two squares of the general to move to anywhere within two squares of the general.
        • Bomber (Cost: 3 gold): White Bomber A special pawn variant that explodes, sacrificing itself upon capturing a piece to destroy all adjacent pieces. Moves one square along rows or columns. Captures by landing on an enemy piece. Can capture mountains, but does not trigger explosion.
        • Outpost (Cost: 10 gold): White Outpost Stationary piece that can be spawned by replacing one of your pawns. Extends your spawn area to include a radius of 1 around the outpost. Can still be captured, defend it well.

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